Injustice 3 Roster Wishlist: 25 Fighters We Want in the Next DC Fighter
Our Injustice 3 roster wishlist covers returning heroes, long-overdue DC debuts, villains, and guest fighters we want in NetherRealm's next fighter.
Every few years, the same question ripples through the fighting game community: when is NetherRealm Studios heading back to the DC Universe? Until that answer arrives, an Injustice 3 roster wishlist is how fans keep the argument alive — who deserves a slot, who has been robbed, and who would break the character select screen in the best way. This Injustice 3 roster wishlist gathers the returning veterans, the long-overdue debuts, and the wild guest picks that would turn a hypothetical sequel into an event.
Why the Roster Conversation Never Dies
The Injustice series earned its loyal following fast. Injustice: Gods Among Us arrived in 2013 with a brutal alternate-timeline story and a roster that treated B-list DC characters like main events. Injustice 2 followed in 2017, adding a gear system, premiere skins, and a story mode that many players still call NetherRealm's best.
Since then, the studio's attention has gone elsewhere — most notably to the Mortal Kombat franchise. As of this writing, no Injustice sequel has been officially announced, which is exactly why speculation refuses to cool off. Community reports and forum threads keep recycling the same names, and every NetherRealm teaser reignites them.
| Game | Release year | Studio | Base roster | Signature system |
|---|---|---|---|---|
| Injustice: Gods Among Us | 2013 | NetherRealm Studios | ~24 fighters | Stage transitions, clashes |
| Injustice 2 | 2017 | NetherRealm Studios | ~28 fighters | Gear, premiere skins |
| Injustice 3 | Unannounced | NetherRealm Studios | Unknown | Unknown |
What Injustice 2 Got Right
Before building a wishlist, it helps to remember what worked. Injustice 2 balanced recognizable icons with deep cuts like Atrocitus, Firestorm, and Gorilla Grodd. Its DLC run added Starfire, Red Hood, Black Manta, and a Teenage Mutant Ninja Turtles pack that somehow felt natural.
That formula — anchors plus surprises — is the template any sequel should follow. A roster made only of Batman, Superman, and Wonder Woman would sell copies but bore the competitive scene within a month.
The Returning Veterans: Who Has to Come Back
Some characters are non-negotiable. They anchor the story, sell the box art, and give newcomers an easy entry point. You can browse the official NetherRealm Studios site for the studio's current catalog, but the DC pillars speak for themselves.
| Tier | Characters | Why they're close to certain |
|---|---|---|
| S — Franchise pillars | Batman, Superman, Wonder Woman, The Flash, Harley Quinn | Appear in every entry and drive the story |
| A — Story anchors | Aquaman, Green Lantern, Cyborg, Green Arrow, Black Adam, Catwoman | Core Justice League and Regime loyalists |
| B — Fan favorites | Robin (Damian), Supergirl, Blue Beetle, Firestorm, Black Manta, Red Hood | Strong competitive playstyles and vocal fanbases |
| C — Legacy picks | Nightwing, Batgirl, Martian Manhunter, Zatanna | Popular in earlier games, absent from the sequel |
Should Superman Sit Out?
A bold idea floating around the community: bench Superman for the base roster and bring him back as a story-triggered unlock. Injustice 2 ended with his regime broken and the Man of Steel locked away, so a redemption arc — or a full villain turn — would give the plot real stakes.
Most players, however, would rather keep him playable from day one. Removing a character that iconic from a fighting game's launch roster is a gamble few publishers would take.
DC Debuts We've Been Waiting For
This is the heart of any Injustice 3 roster wishlist. The series has pulled from every corner of DC publishing, yet a handful of major names have never been playable. Here are the debuts that would generate the loudest reaction.
| Character | Archetype | Gameplay hook |
|---|---|---|
| Beast Boy | Rushdown / stance | Morph into animals mid-combo for mix-ups |
| John Constantine | Zoner / counter | Sigils and dirty tricks that punish aggression |
| Mera | Mid-range / water control | Blood-bending pressure and tidal supers |
| Etrigan the Demon | Bruiser | Rhyming transformation with burst damage |
| Static | Zoner / mobility | Static cling traps and aerial disc rides |
| Big Barda | Grappler | Mega-Rod command grabs and armor |
| Saint Walker | Support / buff | Hope-based buffs that grow over time |
| King Shark | Grappler | Bite command grabs and armored charges |
| Huntress | Rushdown | Crossbow projectiles and relentless pressure |
| Ra's al Ghul | Stance / counter | Lazarus Pit comeback mechanic |
Beast Boy tops most community polls, and it's easy to see why: a shape-shifter gives animators enormous freedom and gives players a stance system with genuine depth. Constantine is the other perennial request — his con-artist personality would carry an entire story chapter.
Deep Cuts Worth Arguing About
Not every pick needs to be a household name. Vixen, Terra, Larfleeze, Plastic Man, Wildcat, and Lady Shiva all offer distinct silhouettes and fighting styles. A roster that mixes one or two of these with the headliners feels curated rather than calculated.
Villains, Wildcards, and Wild Guest Fighters
Injustice has always treated villains as first-class citizens. The Regime, the Society, and the Legion of Doom all deserve representation, and a sequel needs a big bad with presence.
| Villain pick | Threat level | Why they'd work |
|---|---|---|
| Lex Luthor | High | Returning schemer with power-armor variants |
| Sinestro | High | Fear constructs and zoning tools |
| Darkseid | Extreme | Heavy-hitting boss energy, already established |
| Reverse-Flash | High | Speedster mirror match potential |
| Cheetah | Medium | Returning rushdown with brutal normals |
| Trigon | Extreme | Story-mode scale boss with demonic summons |
Then there's the guest tradition. Injustice 1 hosted Scorpion; Injustice 2 brought in Sub-Zero, Raiden, Hellboy, and the Turtles. A third entry could look at Spawn, He-Man, or a Watchmen representative like Rorschach. Those picks are speculation rather than leaks — treat any "confirmed guest" video as player experience, not fact.
| Guest candidate | Source franchise | Fit |
|---|---|---|
| Spawn | Image Comics | Dark, violent, already a NetherRealm-adjacent request |
| He-Man | Masters of the Universe | Crossed over with Injustice in comics |
| Rorschach | Watchmen | DC-owned, stylized brawler potential |
| Scorpion (return) | Mortal Kombat | Proven crossover with built-in audience |
How to Build Your Own Injustice 3 Roster Wishlist
Want to post a wishlist that actually holds up to scrutiny instead of getting buried in the replies? Score each pick against concrete criteria rather than vibes alone.
| Criteria | Weight | Question to ask |
|---|---|---|
| Visual distinctiveness | High | Would this fighter read clearly on a busy stage? |
| Archetype gap | High | Does the roster already have this playstyle? |
| Story relevance | Medium | Can this character carry a chapter or rivalry? |
| Fan demand | Medium | Is there a sustained community push? |
| Animation feasibility | Low | Can their power set be built in a reasonable scope? |
Follow these steps to tighten the list:
- Cap it at 30 base fighters. Larger rosters dilute quality and stretch story mode thin.
- Balance the archetypes. Count your zoners, grapplers, and rushdown picks before you finalize.
- Reserve four to six DLC slots. Post-launch fighters keep a game alive for years.
- Include at least two deep cuts. They generate the best trailer reactions.
- Write one sentence of justification per pick. If you can't, the pick is filler.
Don't Forget the Stages and Skins
A roster is more than a character select screen. Injustice 2's premiere skins let players swap one fighter's identity for another, a trick that effectively expands the roster for a fraction of the cost. Expect any sequel to lean harder on that idea — and expect fans to demand it for characters who just missed the cut.
FAQ
Has Injustice 3 been announced? No. As of this writing, NetherRealm Studios and Warner Bros. have not confirmed an Injustice sequel. Everything in this Injustice 3 roster wishlist is fan speculation built on series history, not official information.
How many fighters should the Injustice 3 roster have? Around 28 to 32 at launch, plus four to six DLC additions, matches the scope of Injustice 2 while leaving room for a deeper story mode.
Which character is most requested for Injustice 3? Beast Boy and John Constantine appear most often in community polls and forum threads, with Beast Boy typically leading by a wide margin.
Should Injustice 3 include guest fighters again? Yes. Guest characters consistently drive DLC sales and generate mainstream attention, and the series has already established a crossover tradition. One or two well-chosen guests is the sweet spot — any more starts to crowd out DC's own bench.
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