Injustice 3 Possible Roster: 30 Characters We Could See in NetherRealm's Next Fighter
Explore an Injustice 3 possible roster, from returning DC icons to newcomer debuts and guest fighters, plus how NetherRealm builds its lineups.
Every time NetherRealm Studios goes quiet, the same question floods forums and comment sections: what would an Injustice 3 possible roster actually look like? It matters because Injustice 2 ended on a cliffhanger that left the Superman and Batman conflict unresolved, and because NetherRealm's fighting games are built around roster reveals that fans dissect frame by frame. Mapping out an Injustice 3 possible roster isn't just wishful thinking — it's a way to read the tea leaves of DC's media strategy, the studio's design habits, and the characters who keep resurfacing in community polls.
Below is a grounded, speculation-labeled breakdown: who's likely to return, who could finally debut, which guest slots make sense, and how NetherRealm typically assembles a launch lineup.
Why the Injustice 3 Possible Roster Is Still a Hot Topic
NetherRealm has not announced Injustice 3 as of this writing. That silence is precisely what keeps the conversation alive. After Injustice 2 launched in 2017, the studio shifted to Mortal Kombat 11 and then Mortal Kombat 1, and each new release reignited the same debate about whether DC's fighting franchise would come back.
The narrative is a big part of it. Injustice 2's story mode closes with two divergent endings, and neither one truly resolves the war between Superman's regime loyalists and Batman's resistance. Player experience and community reports consistently point to that unfinished business as the strongest hook for a sequel.
There's also the roster math. Injustice 2's final playable lineup grew past 30 fighters once all downloadable content arrived, which sets a high bar for any follow-up.
| Item | Status | Why It Matters |
|---|---|---|
| Injustice 3 announcement | Unconfirmed | No official reveal as of this writing |
| NetherRealm's next project | Unannounced | Studio hasn't detailed a post-MK1 roadmap |
| Story continuation | Speculation | Injustice 2 left two separate endings |
| Roster size | Speculation | Prior game exceeded 30 playable fighters |
| Guest fighters | Community expectation | NetherRealm has included guests for over a decade |
Core Roster Locks: Who Almost Certainly Returns
A believable Injustice 3 possible roster has to start with the pillars. Fighting games are marketing machines, and the faces on the cover are the ones that move units. These characters have appeared in both prior entries, anchor the story, and sell season passes.
| Character | Archetype | Case for Inclusion |
|---|---|---|
| Superman | Power/zoner hybrid | Central figure of the Injustice timeline |
| Batman | Gadget rushdown | Franchise mascot and story anchor |
| Wonder Woman | Sword-and-shield bruiser | Regime loyalist with a full arc |
| The Flash | Speed-based mix-up | Fan favorite with unique mechanics |
| Harley Quinn | Zoner/trap hybrid | Enormous mainstream popularity |
| Green Lantern (Hal Jordan) | Zoner | Long-running roster staple |
| Aquaman | Heavy grappler | Atlantis storyline potential |
| Black Adam | Power zoner | Film exposure raised his profile |
| Catwoman | Mobility/hit-and-run | Reliable Bat-family representative |
| Supergirl | Rushdown with projectiles | Strong Injustice 2 newcomer |
A few quick notes on why these names feel safe:
- Death is rarely permanent. The Joker was playable in Injustice 2 despite dying in the first game's story mode, so narrative casualties don't rule anyone out.
- Premier skins proved demand. Alternate-character skins in Injustice 2 showed NetherRealm how badly players want certain faces on the roster.
- Gear and customization are likely to return. A sequel would almost certainly expand the loadout system rather than abandon it.
Newcomers Who Could Debut in an Injustice 3 Possible Roster
The most exciting part of any roster prediction is the debut class. DC's bench is deep, and Injustice 2 proved the studio is willing to dig past the A-list — Atrocitus, Cheetah, Doctor Fate, and Swamp Thing all made the cut that time around.
| Character | Why They Fit | Likelihood |
|---|---|---|
| Beast Boy | Most-requested Teen Titan; transformation moveset writes itself | High |
| Constantine | Magic user with a distinct voice and TV/film presence | High |
| Zatanna | Requested return after her Injustice 1 DLC run | High |
| Static | Electricity-based kit; long-running fan campaign | Medium-High |
| Mera | Natural Atlantean counterpart to Aquaman | Medium |
| Batwoman | Expands the Bat-family beyond its usual names | Medium |
| King Shark | Heavy grappler with Suicide Squad exposure | Medium |
| Etrigan | Fills the demon-magic archetype | Medium |
| Peacemaker | Modern DC media has made him a household name | Medium-High |
| Bloodsport | Tech-based zoner with recent screen time | Medium |
Two patterns are worth watching. First, NetherRealm tends to time reveals around DC's film and television slate, so characters with active media presence get a boost. Second, the studio likes to fill mechanical gaps — if a previous game lacked a dedicated puppet or stance character, the sequel often supplies one.
Guest Fighters and Wildcard Picks
Guest characters have become a signature of NetherRealm's design. Injustice: Gods Among Us brought in Scorpion, and Injustice 2 added Sub-Zero, Raiden, Hellboy, and the Teenage Mutant Ninja Turtles. Expect a sequel to follow the same playbook.
| Guest Slot | Precedent | Probability |
|---|---|---|
| Mortal Kombat crossover | Scorpion, Sub-Zero, Raiden | Very High |
| Comic-book guest from another publisher | Hellboy, TMNT | High |
| Warner Bros. film or TV character | Studio synergy | Medium |
| Legacy fighting-game guest | Franchise tradition | Low-Medium |
The wildcard category is where rumors get loudest. Community reports frequently circulate "leaked" lists before any official reveal, and nearly all of them turn out to be fan-made. Treat unsourced roster images as entertainment, not evidence.
How NetherRealm Actually Builds a Roster
Understanding the studio's process makes predictions sharper. NetherRealm doesn't pick fighters at random — it builds a launch roster around archetype coverage, story needs, and a DLC pipeline that stretches months past release.
| Design Principle | What It Means in Practice |
|---|---|
| Archetype balance | Every roster needs zoners, rushdown, grapplers, and at least one puppet/stance fighter |
| Hero-to-villain ratio | Typically leans hero-heavy, with villains filling counter-matchup roles |
| Story integration | Story mode chapters usually dictate which characters are mandatory |
| DLC structure | Fighter Packs roll out in waves, mixing requested veterans with shock picks |
| Visual variety | Silhouettes and body types are deliberately varied for readability |
For players who want to follow the trail, a few habits help:
- Watch official channels first. Announcements surface through NetherRealm Studios' official site and major showcase events before anywhere else.
- Track fighting-game tournaments. Reveal trailers have historically premiered around competitive events.
- Separate requests from signals. A character topping a fan poll is not the same as a character being developed.
- Expect a smaller launch roster than the final one. Post-launch DLC usually adds a meaningful chunk of the total lineup.
If you're building your own wishlist, score each pick against four questions: Does this character fill an unused archetype? Do they have a story reason to appear? Do they appeal to a broad audience? And do they look distinct on screen? Characters that answer yes to three or more tend to show up.
Frequently Asked Questions About the Injustice 3 Possible Roster
Has Injustice 3 been officially announced? No. As of this writing, NetherRealm Studios has not confirmed a third Injustice game. Everything about an Injustice 3 possible roster is speculation based on precedent, story threads, and community demand rather than official information.
How large would the roster be at launch? The safest assumption is a launch lineup in the mid-to-high twenties, expanding past 30 fighters through post-release content — roughly mirroring how Injustice 2 handled its rollout.
Will Mortal Kombat characters appear again? Historically, yes. Scorpion, Sub-Zero, and Raiden have all crossed over, and NetherRealm has shown no reluctance to repeat the trick. A guest slot or two feels close to inevitable.
Which newcomers do fans request most? Based on player experience and community reports, Beast Boy, Constantine, and Static top most wishlists, followed closely by Zatanna's return and characters boosted by recent DC film and television projects.
The honest takeaway: no one outside the studio knows the real lineup yet. But if you weigh returning pillars, archetype gaps, story obligations, and DC's current media push, the shape of a likely Injustice 3 possible roster becomes a lot clearer — and a lot more fun to argue about.
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